![]() ![]() ![]() Thunderbolt and Lightfoot (1974) The Eiger Sanction (1975) Escape from Alcatraz (1979) Absolute Power (1996) True Crime (1999) Blood Work (2002) 165 170 174 178 180 183 Part Seven: The War Movies 1. Honkytonk Man (1982) Bird (1988) White Hunter Black Heart (1990) Midnight in the Garden of Good and Evil (1997) Space Cowboys (2000) Mystic River (2003) Million Dollar Baby (2004) 135 138 143 147 149 152 155 Part Six: The Thrillers 1. Every Which Way But Loose (1978) Bronco Billy (1980) Any Which Way You Can (1980) Pink Cadillac (1989) 117 121 125 129 Part Five: The Dramas 1. The Bridges of Madison County (1995) 105 108 Part Four: The Comedies 1. The Witches (1967) Paint Your Wagon (1969) The Beguiled (1971) Play Misty for Me (1971) 89 91 95 101 viii Aim for the Heart 5. A Fistful of Dollars (1964) For a Few Dollars More (1965) The Good, the Bad and the Ugly (1966) Hang ’Em High (1968) Two Mules for Sister Sara (1970) Joe Kidd (1972) High Plains Drifter (1973) The Outlaw Josey Wales (1976) Pale Rider (1985) Unforgiven (1992) 3 8 10 16 21 25 27 31 35 38 Part Two: The Cops 1. ISBN: 978 1 84511 902 7 A full CIP record for this book is available from the British Library A full CIP record is available from the Library of Congress Library of Congress Catalog Card Number: available Printed and bound in Great Britain by CPI Antony Rowe, Chippenham For Clara CONTENTS List of Figures ix Preface: Aim for the Art xiii Acknowledgements xvii Universal Casting: The Early Films xix Ridin’ Easy: Rawhide xxv Part One: The Westerns 1. Except for brief quotations in a review, this book, or any part thereof, may not be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher. Citation previewĪIM FOR THE HEART AIM FOR THE HEART THE FILMS OF CLINT EASTWOOD Howard Hughes Published in 2009 by I.B.Tauris & Co Ltd 6 Salem Road, London W2 4BU 175 Fifth Avenue, New York NY 10010 Distributed in the United States and Canada Exclusively by Palgrave Macmillan 175 Fifth Avenue, New York NY 10010 Copyright © 2009 Howard Hughes The right of Howard Hughes to be identified as the author of this work has been asserted by the author in accordance with the Copyright, Designs and Patents Act 1988. ![]() Flags of Our Fathers (2006)/Letters from Iwo Jima (2006). Midnight in the Garden of Good and Evil (1997). ![]()
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It’s an interesting take on the usual time-traveling scenario we see so often, so I’m curious to see how the story in Relic Hunters Legend will play out.Īccording to the developer, their goal is to tell a deep, non-linear, character-driven story that spans across a number of years, so players should expect to truly experience a story that’s just like a TV series. To restore the past to what it once was, players, as the Relic Hunters, will travel across the galaxy on a quest to find ancient ruins and Relics of the old civilization (the “Keepers”). That’s right, this isn’t a go-back-to-the-past-to-make-things-right scenario, it’s all about facing what’s just happened and trying to fix it. It tells the story of a mysterious time-traveler, Seven, who suffers from amnesia, along with a ragtag group of relic hunters, who all end up joining forces to defeat an evil villain, Duke Duncan, who has literally stolen the past. Set in a galaxy far, far, away, the game’s story is reminiscent of a story you’d expect from an old-school Sentai (“Task Force” or “Squadron”) show, like Power Rangers. It’s easy to just blast away, without a care in the world, with a few buddies, and that’s what makes the game such a blast from the past. When one hears “looter shooter” they might end up thinking of the hours they’ll have to spend for the beloved RNG (random number generator) system to bless them with high-quality loot, but for Relic Hunters Legend, I didn’t run into that issue during my time with the game. With a heroic gang of 4 friends online, players set out on a galactic adventure full of fun combat, friendship, time-traveling shenanigans, abilities, awesome loot, customization options, and deep RPG systems. Relic Hunters Legend basically is a cartoony, top-down version of Bungie’s Destiny, however, it doesn’t feel like it’s as much of a grind. Rogue Snail’s Relic Hunters Legend, the upcoming free-to-play top-down cooperative shooter with RPG elements, brings me back to the good old days of cartoons and times where my older brother and I would play hours of co-op shooters, which is a very, very good thing. Having watched 90s cartoons, and even enjoying some of today’s cartoons, there’s something about their fun, charming, and carefree style that I can’t help but want to sit on my couch, chow down on Cocoa Pebbles, and enjoy spending an hour or two just watching them. ![]() Relic Hunter series folder icons, Relic Hunter ( transparent background PNG clipart size: 512x512px filesize: 392.If a game has an adorable, colorful, cartoon-like art style, I’m immediately drawn to it.Horse, Relic Hunters Legend, Cooperative Gameplay, Web Browser, Split Screen, Video, Computer Monitors, Roleplaying Game transparent background PNG clipart size: 1920x1315px filesize: 110.33KB.Snail, Relic Hunters Legend, Video Games, Game Developers Conference, Chroma Squad, Character, Relic Hunters Zero, Independent Video Game Development transparent background PNG clipart size: 761x500px filesize: 100.18KB.Relic Hunter series folder icons, Relic Hunter ( transparent background PNG clipart size: 512x512px filesize: 456.87KB. ![]() ![]() Relic Hunter series folder icons, Relic Hunter ( transparent background PNG clipart size: 512x512px filesize: 343.49KB.Relic Hunter series folder icons, Relic Hunter ( transparent background PNG clipart size: 512x512px filesize: 397.93KB.Relic Hunter series and season folder icons, Relic Hunter S01 ( transparent background PNG clipart size: 512x512px filesize: 315.99KB.Relic Hunter series and season folder icons, Relic Hunter S02 ( transparent background PNG clipart size: 512x512px filesize: 336.04KB. ![]() ![]() ![]() However, if there is a drawback, it is its limited functionality. 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It boasts the ability to set key sequences to run with a single click. ![]() Is GS Auto Clicker easy to use?Īpart from focusing on automated mouse clicking, GS Auto Clicker offers a few more features. All you need to do is set up the mouse clicking task and interval to automate processes. The program’s simplistic menu doesn’t require any technical skills or knowledge. Once you download and install the task automation tool on your PC, you can start using it instantly without any issues. The program doesn’t display disruptive ads or subscription requests. The best part about GS Auto Clicker is its free usage. ![]() A task automation program like GS Auto Clicker can optimize your time and minimize any bodily wear and tear. It’s even worse if you haven’t invested a good amount of money in a high-quality device. Repeatedly using the computer’s mouse not only risks your wrist’s strength but damages the mouse as well. GS Auto Clicker is often used in the ‘idlers’ gaming genre, where you need to tap a character thousands of times to perform a specific task. For instance, you can use the program in games like Minecraft and Roblox, which require you to build from scratch to earn points. While it’s not the perfect alternative to a mouse, it comes in handy for various tasks. Simply put, GS Auto Clicker is a task automation software that saves you from the trouble of repeatedly clicking on the screen. GS Auto Clicker is efficient and fast, automating repetitive mouse clicking on your Windows PC. Since the app doesn’t take a lot of system resources, you don’t have to worry about lags or crashes. The tool asks you for the number of clicks and the interval between them. From the main menu, you can insert details about the tasks you want to automate. ![]() ![]() If the virtual machine does not provide sufficient performance, consider an upgrade. 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It is recommended that you use iPads instead. The Revizto application has been tested on a limited number of Android tablets. Ensure that you use devices with the highest amount of RAM possible. On iPads, performance mostly depends on the amount of RAM. The following software and hardware are recommended for the iPad that will run the Revizto application: The following software and hardware are recommended for the computer that will run the Revizto application:Īn iPad that will run the Revizto application must meet the following minimum requirements: You can set the graphics view in the Revizto application preferences to any value up to "Fast.".The Revizto application will be able to handle 80 MB models with around 100 sheets.Apple M1 or M2, or Intel Core i5 "Sandy Bridge" CPU.The computer that will run the Revizto application must meet the following minimum requirements: GPU is barely used for export, so it doesn't matter. 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Already Own a PC Intel Coffee Lake Core i7 Processor or Better Discrete Graphics (AMD or NVidia GTX) 8 GB Recommended Minimum 256 GB SSD or better.The Revizto application will be able to handle 2 GB models with around 2000 sheets.If your computer meets these requirements: NVIDIA GeForce RTX 2060 Super or a similar performing GPU. ![]() ![]() ![]() ![]() The downside is that it feels noticeably less skillful, but the upside is that combat is always moving at a breezy pace. You just tab target the closest enemy and unload your abilities. The downside to ranged classes in NGS is that it’s a target-based game, so you don’t have to physically aim your attacks. I tried Force for a little bit, the ranged magic class, but the attack wind-ups were too slow for my taste. Usually I play melee classes in MMOs, so Hunter was my first choice, and it feels like the Greatsword from Monster Hunter on the world’s most potent steroids. Its abilities are incredibly fluid and smooth so you can easily maintain a high-speed of movement while strafing and dashing around the battlefield and sustaining constant fire at enemies. Play I tried three of the six classes from the CBT-you can switch and level up a different class at any time at no cost-and surprisingly had the most fun with the gun-based ranged DPS class, Ranger. This is one of the only MMOs I’ve played in which the actual gameplay matches the cinematic trailers nearly perfectly and it absolutely drips with flashy action that’s insanely exciting to behold. In PSO2 it’s pretty fast-paced and feels almost like Devil May Cry a bit, although a bit slower, but NGS just absolutely nails the speed and intensity you’d expect after watching the trailers. Anime ActionThe most dramatically altered part of the game in NGS, other than the visuals and open-ended design, is the combat. Very few MMOs have worlds that are that open-ended. It must have taken me a solid two or three minutes to hover that far, but there were no stamina limitations so I just got to enjoy the view and the ride down. At one point I climbed up to the highest point atop a cliff in a canyon region of the map, dove off the edge, and glided all the way back down to the city. But in NGS, I don’t recall ever seeing a loading screen while traveling around the main open world map, not even when I entered and exited the city or changed zones. In PSO2 everything is broken up into tiny instances and zones with loading screens in between everything-even sections of the Ship’s city are broken apart in this way. Play Now that NGS is a fully open-world game, there is a ton of potential. Making it optional is fine, but I’d really like some more effort to promote the rich, diverse, and compelling world that’s on display. In fact, you can just ignore the story and go run through missions and Urgent Quests on repeat. ![]() One of my chief complaints about that game from my review last year was how all of the narrative is sequestered away to instanced conversations that you click through that have absolutely no impact on the game as a whole. When PSO2: NGS launches, I really hope the story is a bigger focus than it is in regular PSO2. After that, the language barrier wasn’t too bad. After logging onto a VPN to fool the game into thinking, making a Japanese SEGA ID, and using my phone’s camera with real-time Google Translate, I was able to fumble my way through logging in, patching, and making a character. Now, look: I don’t speak or read Japanese, but that didn’t stop me from playing the Phantasy Star Online 2: New Genesis Closed Beta Test last month. Previously, Sega has described the games as co-existing in “twin universes”, if that makes any sense. ![]() They’ll be interconnected, but still separate games, and the entirety of PSO2 is getting a massive engine update and graphics overhaul to put it closer to having parity with NGS when it launches. Play PSO2: NGS will co-exist alongside PSO2 (including the PC to Xbox cross-play features) and will even let you carry over your character, some of your items and skins, and so on, just not your actual character growth and levels. ![]() ![]() ![]() You now have about 300-400ms of dV for rendevous and de-orbiting. This disables the gimbals on the vectors and enables the internal OMS tank. Once you have a stable orbit, ditch the main tank and use action group 1 to switch to OMS mode. As I circularise you can see the shuttle become harder to control right at the end. Once I have reached an AP of 100km I switch on the OMS engines and rotate the shuttle upright to make control input easier. Once the SRB's have gone you have more control but again I am leaving everything except pitch alone, the lighter the tank gets the twitchier it will be. Pull back slightly straight away and slowly try and nudge it towards 45' by the time the SRB's are about exhausted, the closer they are to spent the smaller your adjustments should be as they are closer to overwhelming the SSME's I am not making any other adjustments here except nudging the pitch, and I advise you to do the same, deviating will result in instability. In the video below you can see me pilot the Space shuttle with an 18t cargo to an ~100km orbit and return. ![]() There are two example craft, the Shuttle can take a 18t+ payload to 100km+ and the SLS can take a 70t+ payload to 100km+, that should make them quite flexible for most needs. If you have Firespitter you can also have orange tanks. But that also makes a quite capable SLS possible. ![]() The engines have been re-balanced for the Shuttle as that is the least dynamically stable of the two designs. Using Module Manager by duplicates several parts, and then resizes and enhances them. The purpose of this mod is to make building a stock size Space Shuttle and SLS easier, with less parts and without using much more memory. ![]() ![]() ![]() I can’t compare ConceptDraw MINDMAP (this is version 6.1.1) to other mind mapping tools as I haven’t used any. You can also apparently export information from your mind map into iCal or as html, although I didn’t try this. pdf (maybe useful if you have to share your document with clients and you don’t want them to edit it) or one of the many supported standard graphics formats. This is one of the points Meri Williams’ makes in her Principlesbook: if you spend a lot of time on your project plan when really all you have is a very rough outline, somehow those draft dates, that look so neat and shiny in a pretty Gantt chart, become reality in the eyes of a stakeholder.Įspecially if you use the functionality to export to. If you then present a task list in this, polished, format to your stakeholders they will see a finished product, not the results of a quick brainstorming session. I think that one of the risks of using software at all for mind mapping is that the end result looks polished – especially if you use all the formatting tools at your disposal here. Personally I wouldn’t use a mind mapping tool to prepare and present task lists and related project data, but I work with people who are visually-minded and who would find a tool like this useful. It took just a few minutes using the Intuitive theme. Below is the mind map I produced of topics in my presentation for the BPUG Congress. You can always customise it afterwards with tweaks to the colour scheme, lines or shapes. Still, a good feature is that on clicking the theme icon, it automatically applies the next theme in the list, so you can cycle through the themes quickly until you find one that suits your purpose. I suppose if you are a student using the ‘Exam Preparation’ mind map template you might not be as fussy as me, and the pink ‘Glamour’ theme might be just your thing. There are 14 themes and only 2 that I would consider using. Each individual topic can be customised to display as text only, in a shape or you can even import your own image to illustrate a topic.Īnd if that’s all too difficult, you can just apply a theme. You can add relationships between topics, floating topics, clip art, links to websites, symbols. All the text editing options you’d expect from a graphics package are present. You can change line style, colour, weight. There’s a bewildering array of display options. It’s easy to join topics together: drag and drop and they automatically link into a radial diagram of your ideas. Then you type in all your responses, everything that comes out of the session – instead of using a whiteboard or flip chart.Īfterwards, you can edit the results. One of the brainstorming rules is for the session to be timebound, so this is a useful addition and saves someone having to be timekeeper. When you click on the timer the minutes start counting down. The ‘Brainstorm’ option is quite cool and would be a good tool to use during a project team meeting. Or you can choose from one of the pre-loaded mind map templates, which you can then edit with your own ideas. You can start from a blank document, which is daunting, as the screen is busy with icons. ![]() On opening MINDMAP you have a couple of options. I was actually surprised at how easy it was to manipulate the ideas afterwards into mind map that actually means something. I’ve never used mind mapping software before, being more a back-of-an-envelope kind of girl. The first piece in the suite is ConceptDraw MINDMAP, which is “a business and personal productivity tool that collects ideas and organizes them into a visual map.” You are solely responsible for adequate protection and backup of the data and equipment used in connection with using software ConceptDraw MINDMAP Professional.ConceptDraw Office is an entire software suite designed around the project management lifecycle. The use of the software and any damage done to your systems. PCWin has not developed this software ConceptDraw MINDMAP Professional and in no way responsible for PCWin free download center makes no representations as to the content of ConceptDraw MINDMAP Professional version/build 5.0.1.0 is accurate, complete, virus free or do not infringe the rights There are inherent dangers in the use of any software available for download on the Internet. ConceptDraw.ĬonceptDraw MINDMAP Professional 5.0.1.0 download version indexed from servers all over the world. Use it to efficiently organize your ideas and tasks with the help of Mind Mapping technique. It has many drawing tools and a rich collection of pre-drawn shapes. ConceptDraw MINDMAP 5 is a mind-mapping and team brainstorming tool. ![]() ![]() Tattletail comes with Tattle treats, which aren't seen in-game.Due to countless details in the game, it is very likely that the purple Tattletails are by far the most common to find, the yellow Tattletails being uncommon, and the blue Tattletail being the rarest.Its zip code corresponds to the real town of Dwight, IL. According to the Tattletail's tag, he was born in Decent, IL on February 25, 1998.Tattletail will sometimes wish the protagonist a happy birthday, which likely means that Tattletail is marketed as a popular birthday gift in the game's universe.There is also a brown version, which is never seen in-game as a character.The two Tattletails appear in the Kaleidoscope campaign as Night-Night and Snowglobe, but they are "defective models" due to them missing a Waydrive. White and black versions of Tattletail are shown on the official Tattletail box, and weren't seen in-game until the Kaleidoscope Update.Tattletail's tail is rarely shown, despite his name and concept art.All of the Baby Talking Tattletails are voiced by Ryann Shannon.From 4th May - 1st June, Tattletail's official Twitter was changed to reflect Boring Tattletail instead of the original Tattletail.Tattletail has an official Twitter account, which randomly posts phrases spoken by the character in-game and occasionally responds to mentions.He also seems to have a tape deck, although in the finished game, only Mama Tattletail has one. In this model, the ears are differently-shaped and longer, the eyes and body are less rounded, the feet are birdlike and attach to the front instead of the bottom, and the model lacks the tuft of hair and the distinctive cat-like muzzle seen in the final product. Additionally, Tattletail's model looked rather different to his final one.During the development of the game, the developers originally planned for the Baby Talking Tattletail toys to be evil.Tattletail's gender has been debated among fans, but the song in the trailer refers to Tattletail as "he", making him officially male. ![]()
![]() ![]() And when I tried to engage the hordes personally, long-range artillery units bombed me into oblivion. My gear, which was capped at blue due to a lack of access to advanced metals, really struggled. Suddenly whole new alien types joined the very next attack wave in ma*sive numbers. I defended mostly by myself using teleporters, with an inner citadel I walled off and placed my turrets within. I cleared the headquarters map and walled off a huge area. On my first playthrough, I turtled hard and didn’t go for one of the main 3 quest metals (titanium/palladium/uranium) until after day 60. General Gameplay suggestion (Slight spoilers) I’ve been playing almost non-stop whenever I’ve had any free time since i got it. Hopefully, they can help anyone having similar issues and save them from throwing away their saves. So I thought I’d make this guide to highlight a few issues I’ve had and the fixes I was able to implement. And I see a lot of people asking similar questions to problems in the discussion forum. That being said this game can be a bit of a mess. The upgradeable mech, a ton of weapons, and the horde (almost bullet hell) combat combined with a base builder/resource management game. ![]() I loved we are billions, and i love the sci-fi element to this game. ![]() Just some gameplay tips, and workarounds to a few bugs I’ve encountered.įirst time I’ve ever made a guide and it’s because I feel this game has so much potential and it’s a genre I enjoy. ![]() |